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Bump!

3d

product

motion

loop

Born from the incredible original design of the new Nike bumpers weights, Bump! is my personal take on some dynamic showcase of the product. The animations are a mix of traditional hand made keyframes and rigid bodies simulations, while the bumper asset itself was hand modeled with the sub-d workflow. The most interesting part of the process was surely the chunky rubbery pieces from the Nike Grind material, achieved with scatter matrixes and noise patterns.

Born from the incredible original design of the new Nike bumpers weights, Bump! is my personal take on some dynamic showcase of the product. The animations are a mix of traditional hand made keyframes and rigid bodies simulations, while the bumper asset itself was hand modeled with the sub-d workflow. The most interesting part of the process was surely the chunky rubbery pieces from the Nike Grind material, achieved with scatter matrixes and noise patterns.

Born from the incredible original design of the new Nike bumpers weights, Bump! is my personal take on some dynamic showcase of the product. The animations are a mix of traditional hand made keyframes and rigid bodies simulations, while the bumper asset itself was hand modeled with the sub-d workflow. The most interesting part of the process was surely the chunky rubbery pieces from the Nike Grind material, achieved with scatter matrixes and noise patterns.

Design elements

Palette

Type - PPMori Regular

Software used

Cinema4d
Substance Painter
Rendered with Redshift

Project info

Bump!
March 2024
Personal work

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