Bump!
Born from the incredible original design of the new Nike bumpers weights, Bump! is my personal take on some dynamic showcase of the product. The animations are a mix of traditional hand made keyframes and rigid bodies simulations, while the bumper asset itself was hand modeled with the sub-d workflow. The most interesting part of the process was surely the chunky rubbery pieces from the Nike Grind material, achieved with scatter matrixes and noise patterns.
Born from the incredible original design of the new Nike bumpers weights, Bump! is my personal take on some dynamic showcase of the product. The animations are a mix of traditional hand made keyframes and rigid bodies simulations, while the bumper asset itself was hand modeled with the sub-d workflow. The most interesting part of the process was surely the chunky rubbery pieces from the Nike Grind material, achieved with scatter matrixes and noise patterns.
Born from the incredible original design of the new Nike bumpers weights, Bump! is my personal take on some dynamic showcase of the product. The animations are a mix of traditional hand made keyframes and rigid bodies simulations, while the bumper asset itself was hand modeled with the sub-d workflow. The most interesting part of the process was surely the chunky rubbery pieces from the Nike Grind material, achieved with scatter matrixes and noise patterns.
Design elements
Palette
Type -
PPMori Regular
Software used
Cinema4d
Substance Painter
Rendered with Redshift
Project info
Bump!
March 2024
Personal work
Also published on




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